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9.999771e-01 vertex -1.068114e+02 9.725134e+01 1.153663e+01 facet normal -0.0938358 -0.952717 0.289008 vertex 0 -10.1904 0 0 Y N 1 F N DEF SW_SPDT_MSM SW 0 0 Yet more ways of pulling comics, alt text and salient bits of blogs into Tiny Tiny RSS entries. Binary files /dev/null and b/Images/precadsr-panel-art.png differ Binary files /dev/null and b/3D Printing/Pot_Knobs/potentiometre_v3_1.5_merged.stl differ Binary files a/3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/PRISMATIC SPHERE.png differ Binary files /dev/null and b/3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/MIRROR IMAGE.png' Delete '3D Printing/Panels/HOLD PORTAL.png' 1e09530d97 Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin' b96c823428337e1169ae4a0f1d50e46562744447 Add '3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/BLADE BARRIER.png Normal file Unescape REP: repique MSD: mid surdo (sometimes MS1, MS2, etc, if pattern spans measures or has planned variations) BSD: back surdo For this tab pidgin, 'l' or 'L' means left hand, 'r' or 'R' means right hand, capital letters mean accents (play much louder). "1 and arrasta" break (short and long LN1: . . . . . <- drop out as soon as you hear the break called Note: Long break is LN1, LN2, LN3 and then MSD. Unless we're stopping, then MSD doesn't play the 4th repetition. BSD: H H H H H H H H H H H H MS2: R R <- higher MSD, usually just one mallet; can.

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