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Vertex -9.052198e+01 1.010562e+02 1.055519e+01 facet normal 9.402255e-01 -3.405524e-01 2.938192e-04 vertex -1.040763e+02 9.626458e+01 4.255000e+01 facet normal 0.29707 -0.243766 0.923216 vertex 7.38374 5.12136 3.82299 facet normal 7.640264e-01 6.451849e-01 -0.000000e+00 facet normal -0.096139 -0.976242 0.194186 facet normal -0.00709116 0.09928 0.995034 vertex 5.10253 6.1679 19.9507 vertex 5.86835 -7.35868 20.0916 vertex 4.9862 -6.2525 19.9501 facet normal -1.011997e-14 5.429241e-15 -1.000000e+00 d8eca8dc7e Go to file 45c41b9873 More mounting hole 6.4mm no annular m2 din965 Mounting Hole 3.5mm, no annular m5 iso14580 Mounting Hole 5.5mm, no annular Mounting Hole 4mm, no annular mounting hole position tweaks 45c41b9873c867fd482202c4f0c018a6f3903a54 Messing around with panel alignment before printing Latest commits for branch traces_before_hard_sync traces added but maybe won't keep e97ef39728 Upload files to '3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/COLOR SPRAY.png differ Binary files /dev/null and b/Examples/precadsr.pdf differ hole_vdist = 44.5; hole_radius = hole_diameter / 2; hole_vert = (board_height - hole_vdist) / 2; hole_vert = (board_height - hole_vdist) / 2; standoff_radius = hole_radius * 2.5; standoff_height = 3; // Number of facets of rounding cylinder ct = -0.1; // circle translate? Not sure. Circle_radius = knob_radius_top; // just match the top (mm h_margin = thickness*2; v_margin = hole_dist_top*2 + thickness; working_height = height - v_margin - title_font_size*1.5; top_row = height - v_margin - title_font_size*2; working_width = width_mm - right_rib_thickness; // projection: make a 2d version // ribs - reinforcements and barriers against shorts on the 16-pin connectors, consider incorporating additional LED indicators for use of gate and CV routing updates to rev 2 beta by adding.

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