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[Holes] */ // Four hole threshold (HP // margins from edges h_margin = hole_dist_side + thickness; right_rib_x = width_mm - 9.5/2 - right_rib_thickness - tolerance; // rib + half a jack col_right = width_mm - right_rib_thickness; // projection: make a 2d version v_wall(h=4, l=height-rail_clearance*2, th=right_rib_thickness); // top right [left_edge + height * rotate_vector_cos.

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