Labels Milestones
BackIdeal candidates Okay candidates No spline teeth, but the right sub-panel top_row = height - v_margin; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff col_left = thickness + 6 + tolerance; // left_rib_x = thickness * 1.2; right_rib_x = width_mm - hole_dist_side, height - v_margin - title_font_size*2; saw_out = [h_margin + working_width/4, row_1, 0]; fm_in = [h_margin+working_width/8, row_3, 0]; left_rib_x = thickness * 1; h_wall(h=4, l=right_rib_x); // bottom horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle horizontal rib // h_wall(h=1.6, l=right_rib_x); // bottom horizontal rib // middle horizontal rib // h_wall(h=1.6, l=right_rib_x); // one more to mount a circuit board to, dead center wall(h=6, w=height-hole_dist_top*3-4); // color([1,0,0] // surface("FireballSpellSmall.png", center=true, invert=false); } module pushbutton_switch_6mm() { From b4b4641770af206fdb9aac874d2d59b9ecc400d1 Mon Sep 17 00:00:00 2001 .../Panels/MAGIC MOUTH.png | Bin 0 -> 56316 bytes Binary files /dev/null and b/Panels/luther_triangle_10hp.stl differ Binary files /dev/null and b/3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/PRISMATIC SPHERE.png Normal file Unescape REP: repique CAX: caixa MSD: mid surdo (sometimes MS1, MS2, etc, if pattern spans measures or has planned variations) BSD: back surdo (L for low, H for high R/L: accented note (right/left hand suggested) r/l: quieter note * : trill, generally three very fast notes on repique/caixa, two or three for surdos