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Cube([flange, flange, h], center=true); if (RingMarkings>0 for (i=[0 : RingMarkings-1] rotate([0, 0, 180] // Left side: meta-step controls // step rotary switch? Special: this needs measuring, and leaving space for everything, lining things up more More work finding space for everything, lining things up more Binary files /dev/null and b/3D Printing/Panels/AD&D 1e spell names in.

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