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BackRotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - 25; // build up seven rows; middle one unused row_2 = working_increment*1 + out_row_1; //special-case the top edge radius circle_height = 1; top_margin = (board_height.
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