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Back12; row_1 = bottom_row + v_margin + 12; //knob_radius top_row = height * rotate_vector_cos; [left_edge, rotate_vector_cos * rail_depth], // top right [left_edge + height.
New Pull Request12; row_1 = bottom_row + v_margin + 12; //knob_radius top_row = height * rotate_vector_cos; [left_edge, rotate_vector_cos * rail_depth], // top right [left_edge + height.
New Pull Request