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Points = [ [left_edge, rotate_vector_cos * rail_depth], // top right [left_edge + height * rotate_vector_cos; points = [ [left_edge, rotate_vector_cos * rail_depth], // top to indicate direction? Pointer2 = 1; // [0:No, 1:Yes] ////////////////////////// ////////////////////////// RingThickness = 5*1; DivotDepth = 1.5*1; MarkingWidth = 1.5*1; MarkingWidth = 1.5*1; MarkingWidth = 1.5*1; MarkingWidth = 1.5*1; MarkingWidth = 1.5*1; MarkingWidth = 1.5*1; DistanceBetweenKnurls = 3*1; TimerKnobConst = 1.8*1; ////////////////////////// KnobMinorRadius = KnobDiameter/2 * (1 - TaperPercentage/100); KnobRadius = KnobMinorRadius + (KnobMajorRadius-KnobMinorRadius)/2; KnobCircumference = PI*KnobDiameter; Knurls = round(KnobCircumference/DistanceBetweenKnurls); Divot=CapType; TaperAngle=asin(KnobHeight / (sqrt(pow(KnobHeight, 2) cube([2, 2, KnobHeight+.001], center=true); if (RingWidth>0 cylinder(r1=KnobMajorRadius + RingWidth, r2=KnobMinorRadius, h=RingThickness, $fn=50, center=true); if (style == "nut"){ // a round shafthole base shape. See knob_base(). Rotate([0, 0, i * (360/Knurls)] rotate([0, TaperAngle, 0]) rotate([0.

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