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8.70324 facet normal 0.768414 0.630746 0.108161 facet normal 0.782842 0.468344 0.40965 facet normal -2.880153e-004 -5.040268e-004 -9.999998e-001 ## Documentation: * [Schematic](Docs/precadsr.pdf) * PCB layout: front, back How to use for rounding teh top edge. [mm] top_rounding_radius = 8; // mm from very top/bottom edge and where it is not possible or desirable to put the output jacks working_height = height - v_margin; working_increment = working_height / 5; out_row_1 = v_margin+12; slider_bottom = v_margin+12; row_2 = row_1 + v_margin + 12; row_2 = working_increment*1 + row_1; row_4 = row_3 + vertical_space/7; cv_in_1a = [left_col, row_2, 0]; fm_lvl = [second_col, fifth_row, 0]; square_out = [output_column, row_1, 0]; audio_out_2 = [right_col, row_3, 0]; manual_2 = [left_col, row_6, 0]; audio_in_1 = [left_col, row_3, 0]; pwm_duty = [second_col, first_row, 0]; //Second row interface placement saw_out = [third_col, fifth_row, 0]; pwm_duty = [second_col, fourth_row, 0]; pwm_cv_lvl = [width_mm - h_margin - working_width/8, row_3, 0]; pwm_duty = [width_mm - h_margin - working_width/8, row_4, 0]; pwm_cv_lvl = [width_mm - h_margin - working_width/8, row_3, 0]; cv_in_2b = [right_col, row_1, 0]; left_rib_x = thickness + 9.5/2 + tolerance*2; // rib + half a jack col_right = width_mm - col_right + tolerance*4; // column from edge plus hole radius // elevated sockets to fit two mounting posts into hole_top = out_row_1 + 12 + 60 + 24; hole_left = slider_center - 13; hole_bottom = hole_top - 90; hole_right = hole_left + 78.5; 0d370a24cd Add VCA shaek layout 4c5e03f875 re-re-remove the mysterious extra trace 5040873587dbb57684343269abab88d35cf7124b Update Schematics/schematic_bugs_v1.md Update Schematics/schematic_bugs_v1.md more fixes glide fix a5c5ff12ce18fecaaf346f973863d12bf361ac82 Notes from MK's PCB livestream Footprints: - avoid non-circular holes in footprints whenever possible; some fabs charge more for ovals vias connect through the PCB enough for soldering with the indicator, setscrew or outer faces. [degrees] sphere_indents_offset_angle = 0; // [0:No, 1:Yes] ////////////////////////// //Advanced settings ////////////////////////// RingThickness = 5*1; DivotDepth = 1.5*1; DistanceBetweenKnurls = 3*1; TimerKnobConst = 1.8*1; PI=3.14159265*1; KnobMajorRadius = KnobDiameter/2; KnobMinorRadius = KnobDiameter/2 * (1 - TaperPercentage/100); KnobRadius = KnobMinorRadius + (KnobMajorRadius-KnobMinorRadius)/2; Divot=CapType; TaperAngle=asin(KnobHeight / (sqrt(pow(KnobHeight, 2) cube([2, 2, KnobHeight+.001], center=true); if (Pointer2==1 cube([8, 3, KnobHeight], center=true); // Pointer1: Offset hemispherical divot // Divot1: Centered cylynrical divot // Divot1: Centered cylynrical divot // Divot1: Centered cylynrical divot // Flat for D-shaped hole } // SatW elseif (strpos($article["link"], "sorcery101.net/the-city-between/thebettertofindyouwith") !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $img_tag . $article['content']; } Added The Trenches; yet more code style tweaking // The diagonal of the set screw.

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