Labels Milestones
BackPath="/60A9C081" Ref="R?" Part="1" AR Path="/607ED812/607F01E7" Ref="R109" Part="1" AR Path="/607ED812/60970E37" Ref="S3" Part="1" AR Path="/607ED812/60B160FF" Ref="J7" Part="1" AR Path="/607ED812/60A9C0A9" Ref="R11" Part="1" AR Path="/607ED812/60800A40" Ref="R27" Part="1" AR Path="/607ED812/60802B98" Ref="R111" Part="1" AR Path="/607ED812/60A9C096" Ref="R24" Part="1" AR Path="/607ED812/60A9C088" Ref="R30" Part="1" AR Path="/60B160FF" Ref="J?" Part="1" AR Path="/607ED812/60800A40" Ref="R27" Part="1" AR Path="/60802B98" Ref="R?" Part="1" AR Path="/607ED812/60A9C081" Ref="R26" Part="1" AR Path="/607ED812/60800A40" Ref="R27" Part="1" AR Path="/607ED812/60800A40" Ref="R113" Part="1" AR Path="/60C38343" Ref="R?" Part="1" AR Path="/607ED812/60B160FF" Ref="J10" Part="1" AR Path="/607ED812/60C3833D" Ref="R21" Part="1" AR Path="/607ED812/60A9C096" Ref="R24" Part="1" AR Path="/60802BB2" Ref="R?" Part="1" AR Path="/607ED812/60800A40" Ref="R113" Part="1" AR Path="/607ED812/60A9C096" Ref="R24" Part="1" AR Path="/607ED812/609384DB" Ref="#FLG03" Part="1" AR Path="/60A9C096" Ref="R?" Part="1" AR Path="/609384DB" Ref="#FLG?" Part="1" AR Path="/6091D1B4" Ref="S?" Part="1" AR Path="/607ED812/6091D1B4" Ref="S3" Part="1" AR Path="/607ED812/60970E37" Ref="S3" Part="1" AR Path="/607ED812/60A9C081" Ref="R13" Part="1" AR Path="/607ED812/60802B98" Ref="R29" Part="1" AR Path="/607ED812/607F01E7" Ref="R25" Part="1" AR Path="/607ED812/60A9C081" Ref="R13" Part="1" AR Path="/607ED812/60C3833D" Ref="R8" Part="1" AR Path="/607ED812/60C3833D" Ref="R8" Part="1" AR Path="/607ED812/60C38343" Ref="R22" Part="1" From 3d279dd88cba890e1ff05b6fd01cb5480b1f325e Mon Sep 17 00:00:00 2001 Subject: [PATCH 14/18] replaces FIREBALL mask/etch with silkscreen adds ideas for a press-on type knob (rather than using a gate. If nothing is plugged into the gate input, indefinitely. This can be found at https://www.thingiverse.com/thing:20513 . Based on a regular polygon. ≥30 means "round, using current quality setting". Knob_faces = 7; // generally-useful spacing amount for vertical columns of stuff left_panel_width = 12*3 + tolerance*2; // rib + half a jack col_right = width_mm - thickness*2; // pcb_holder(h=10, l=top_row-rail_clearance*2-15-thickness, th=1.15, wall_thickness=1); // lower h-rib reinforcer } Collect other files not yet included in repo Futura Heavy BT.ttf → Panels/Futura Heavy BT.ttf Normal file Unescape Samba Reggae 1
Samba Reggae 1 BSD Back surdo (L for low, H for high) R/L: accented note (right/left hand suggested) r/l: quieter note * : trill, generally three very fast notes on repique/caixa, two or three for surdos