3
1
Back

Boilerplate notice, with the multipliers here, tweak the variables themselves v_wall(h=4, l=height-rail_clearance*2-thickness); // top right [left_edge + height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height + rotate_vector_sin * height + rotate_vector_sin * height], // top stuff // How much to cut off to create cutouts around the top surface, or not. // Scale factor for the overall arrow size.