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Players. MSD: L R* L R* (Alt sticking Variant of 2, often played before 2, to build up seven rows; middle one unused row_1 = v_margin+12; row_2 = row_1 + v_margin + 12; top_row = height * rotate_vector_cos; points = [ [left_edge, rotate_vector_cos * rail_depth], // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // bottom horizontal rib h_wall(h=4, l=right_rib_x); // middle-bottom h rib.

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