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Gerbers .../precadsr_aux_Gerbers/precadsr-B_Cu.gbr | 518 .../precadsr_aux_Gerbers/precadsr-B_Mask.gbr | 266 .../precadsr_aux_Gerbers/precadsr-B_Paste.gbr | 4 .../PCB/precadsr_Gerbers/precadsr-F_Mask.gbr | 481 .../PCB/precadsr_Gerbers/precadsr-B_Paste.gbr | 4 | 100 nF | Unpolarized capacitor | | S3 | 1 | SW_SPDT | Switch, triple pole double throw D Switch, single pole normally-open tactile switch D reed switch, default-closed D SPDT reed switch K switch triple-pole double-throw DPDT spdt ON-ON illuminated red green D Push button switch, push-to-open, generic, two pins Audio Jack, 2 x 6mm drills Triple banana socket, footprint - 6mm drill Dual banana socket, footprint - 3 x 6mm drills Triple banana socket, footprint - 2 pin Molex connector KK254 Molex connector KK254 Molex connector 2.54 mm spacing R23, R24, R25, R27 | 4 // preview[view:northwest, tilt:bottomdiagonal] /* [default values for all and * * <- Play * every other measure, starting on 2nd .... 1 2 3 4 <- this is weird and easy to confuse; I initially heard it offset by two beats Paul Simon https://www.youtube.com/watch?v=A3o30YJiWsc (also featuring drum tricks https://www.youtube.com/watch?v=frLXzG9-W3Q (until the callout around 2:30 For this tab pidgin, 'l' or 'L' means left hand, 'r' or 'R' means right hand, capital letters mean accents (play much louder). 'B' means Both hands; something repique does occasionally Mid surdos often vary the sticking by personal preference. Back surdo is given as = Low (primeiro), H = High (segundo), usually dominant hand plays Low. Could also be two separate players. .... 1 + 2 * nothing, shafthole_height + 2 * nothing, shafthole_cutoff_arc_height + 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2; hole_margin = 1; top_margin = (board_height - hole_vdist) / 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2 + hole_diameter + hole_margin*2; cutout_width = board_width - (side_margin * 2); cutout_height = board_height - (top_margin * 2); cutout_height = board_height - (top_margin * 2); hole_horiz = (board_width - hole_hdist) / 2; standoff_radius = hole_radius * 2.5; standoff_height .

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