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Right_rib_x = width_mm - thickness*2; // draw panel, subtract holes union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 9.46879 3.54602 facet normal 0.0723551 0.301372 0.950757 facet normal 0.0977941 0.989287 0.108382 facet normal 0.0624768 -0.076128 0.995139 vertex 2.98249 7.20038 5.97318 facet normal -0.0973878 0.989349 0.108188 facet normal -0.175905 -0.796857 0.577993 vertex -0.817766 -7.24232 7.24096 vertex 5.62839 4.67928 7.09583 vertex -7.3363 0.49869 6.98312 vertex 7.16112 0.632185 7.08096 vertex -0.671124 -7.28862 7.09583 facet normal -1.672296e-15 8.097122e-16 -1.000000e+00 facet normal -0.219559 0.16633 0.961316 facet normal 0.453753 0.0357191 0.890411 facet normal 0.0973162 0.989357 0.108179 facet normal -0.630656 -0.76848 0.108218 facet.

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