Labels Milestones
BackSchematics/Fireball_VCO.pdf | Bin 0 -> 461484 bytes Panels/title_test_36.stl | Bin 0 -> 578884 bytes .../Panels/Radio_shaek_standoff_thick.stl | Bin 0 -> 43300 bytes Panels/FireballSpell_Large_bw.xcf | Bin 0 -> 121262 bytes Panels/FireballSpell_Large_bw.png | Bin 0 -> 11916 bytes .../MIRROR IMAGE.png | Bin 10724 -> 0 bytes c58f541d7e Upload files to '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/MAGIC MOUTH.png and /dev/null differ 1aa48a179a Add splits and labels to get what game it's about //and sometimes necessary for old fogeys like me to get 1:1 between schematic and PCB, no warnings More work finding space for a label // internal clock rate. Arrasta Playbook REP: repique CAX: caixa MSD: mid surdo (sometimes MS1, MS2, etc, if pattern spans measures or has planned variations) BSD: back surdo // 1 for once/cont (sw15 // pause (j18/j19 // 1 for once/cont (sw15 // pause cv in (j18/j19 // run/stop (switch // once/continuous (sw15 // pause (j18/j19 // 10.
New Pull Request