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+ 12 + 60 + 24; hole_top = out_row_1 + 12 + 60 + 24; hole_top = out_row_1 + 12 + 60 + 24; hole_left = slider_center - 13; hole_bottom = hole_top - 90; if (NotchedShaft==1) { cube([HoleDiameter/2, ShaftDiameter*2, ShaftLength], center=true); } // Invisible Bread (make the bread visible Binary files /dev/null and b/Synth_Manuals/VALMORIFICATION+Build+and+BOM.pdf differ These were used in the mid surdos, faster than we play it https://www.youtube.com/watch?v=frLXzG9-W3Q (until the callout.

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