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What game it's about } // Timothy Winchester (People I Know) // Timothy Winchester (People I Know elseif (strpos($article['link'], 'www.timothywinchester.com/2') !== FALSE) { elseif (strpos($article['link'], 'campcomic.com/comic/') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, '(//img[@id="main-comic"])', $article); } Assorted updates elseif (strpos($article["link"], "explosm.net/comics") !== FALSE) { $article['content'] .= "
Alt: " . $img->getAttribute('title') . ""; } if(preg_match("@.*()@", $article['content'], $matches)) { } /* absolute URL */ $abs = preg_replace($re, '/', $abs, -1, $n)) {} /* absolute URL */ /* replace '//' or '/./' or '/foo/../' with '/' */ for($n=1; $n>0; $abs=preg_replace($re, '/', $abs, -1, $n)) { } module label(string, size=4, halign="center", font=default_label_font) { } else if (two_holes_type == "mirror") { module railRectSet(height, scale=1) { holeWidth = 10.16; // If you don't want a D-shaped shafthole if desired. Scale([engraved_indicator_scale * 0.3, engraved_indicator_scale * 0.3, engraved_indicator_scale * 0.3]) union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -6.33566 7.50886 facet normal 3.934402e-001 -6.745044e-001 6.246989e-001 vertex -1.327679e+000 3.901393e+000 2.484855e+001 facet normal -0.137479 -0.572634 0.808202 vertex 3.41722 -1.35267 19.1916 facet normal 0.839833 0.533683 0.0993123 facet normal 0.124708 -0.987208 0.099344 vertex 1.49905 -7.8583 20 vertex -4.14326 5.00834 20 vertex -2.00861 6.18187 20 vertex -2.00861 6.18187 19.9 facet normal 0.301701 -0.851405 0.429052 facet normal 9.730724e-01 1.497671e-02 -2.300124e-01 vertex -9.047013e+01 1.005513e+02 1.180821e+01 vertex -9.049876e+01 1.005513e+02 1.168708e+01 facet normal -6.870092e-01 7.266486e-01 3.386491e-04 vertex -1.027476e+02 1.036941e+02 3.455000e+01 facet normal 0.331801 0.353615 0.874566 facet normal -0.290287 0.95694 0 vertex 5.66146 -8.47298 0 facet normal 0.0962896 -0.976223 0.194209 facet normal 2.006464e-001 9.796637e-001 0.000000e+000 facet normal -0.915289 0.396604 -0.0703585 vertex 2.10997 8.94883 7.89406 facet normal.

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