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Users want round outlines by specifying ≥30 faces. Quality == "final rendering") ? 1 : quality == "fast preview") ? 12 : 12; // [1:1:84] /* [Holes] */ hole_dist_top = 2.5; //mm first_col = 10.1+center_adjust; //mm second_col = width_mm/2; //mm third_col = 60.7-center_adjust; //mm cv_in = [h_margin, row_1, 0]; fm_in = [h_margin+working_width/8, row_4, 0]; pwm_cv_lvl = [width_mm - h_margin - working_width/8, row_2, 0]; pwm_in = [width_mm - h_margin - working_width/8, row_2, 0]; fm_in = [first_col, fourth_row, 0]; triangle_out = [third_col, fourth_row, 0]; pwm_cv_lvl = [width_mm - h_margin - working_width/8, row_2, 0]; triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; pwm_in = [first_col, fourth_row, 0]; triangle_out = [third_col, fourth_row, 0]; //Fifth row interface placement f_tune = [width_mm/2 + h_margin, top_row, 0]; left_rib_x = 0; // 0 if indicator faces notch, 180 if it faces away and so on. Use transform="matrix(1.000002,0,0,1.000002,-1.047e-5,0.59054561)">

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