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[1:1:84] working_height = height * rotate_vector_cos; [left_edge, rotate_vector_cos * rail_depth], // top horizontal rib // h_wall(h=4, l=right_rib_x); // bottom horizontal rib // h_wall(h=4, l=right_rib_x); // bottom horizontal rib // h_wall(h=1.6, l=right_rib_x); // one more to mount a circuit board.

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