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0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; col_right = width_mm - hole_dist_side - thickness; // draw panel, subtract holes union() { z_position = sphere_indents_radius + (enable_stem ? Stem_height : 0) + knob_height.

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