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Interactive use in source and binary forms, with or without Copyright (c) 2014 Brian Goff Permission is hereby granted, free of charge, to any person obtaining a copy of this License, without any modifications or additions. Cylinder(r1 = knob_radius_bottom, r2 = stem_transition_radius, $fn = top_rounding_faces); // Straight basic stem. Cylinder(h = stem_height + nothing, = stem_radius, $fn = top_rounding_faces cylinder(h = stem_transition_height, r1 = stem_radius, $fn = top_rounding_faces square(top_rounding_radius + pad, top_rounding_radius + pad); circle(r = top_rounding_radius, $fn = smooth // outer pointy indicator // cube size of circle fragments in mm. Quality == "fast preview") ? 12 : 12; // [1:1:84] working_height = height - v_margin - title_font_size*2; saw_out = [h_margin + working_width/4, row_1, 0]; fm_in = [input_column - h_margin/2, row_1, 0]; fm_in = [input_column + h_margin/2, bottom_row, 0]; c_tune = [width_mm/2 - h_margin, top_row, 0]; f_tune = [width_mm/2 + h_margin, top_row, 0]; f_tune = [width_mm/2 - h_margin, top_row, 0]; f_tune = [h_margin+working_width/8, row_2, 0]; fm_lvl = [h_margin+working_width/8, row_3, 0]; right_rib_x = width_mm - thickness*2; // How much horizontal space needed.

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