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Cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -6 6.59 vertex 2.81683 1.16677 6.59 vertex 5.88471 -1.17054 6.59 facet normal -0.400414 0.779905 0.481058 vertex 4.86109 4.34627 7.33259 facet normal -7.640264e-01 -6.451849e-01 0.000000e+00 vertex -1.005050e+02 9.242089e+01 1.055000e+01 facet normal 0.241718 0.796849 0.553718 vertex 1.94385 9.77239 2.94279 facet normal 0.106825 -0.137635 0.984705 facet normal -1.613712e-14 -3.046341e-14.

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