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Chassis Connectors, 8 pole chassis connector, gray D-size flange, self tapping screw holes (A-screw), horizontal PCB mount, retention spring instead of latch, https://www.neutrik.com/en/product/nc3fahl-0 A Series, 4 pole chassis connector, nickel metal square G-size flange, self tapping screw holes (A-screw), horizontal PCB mount, https://www.neutrik.com/en/product/nl8md-v STX Series, 4 pole chassis connector, black D-size flange, self tapping screw holes (A-screw), horizontal PCB mount, https://www.neutrik.com/en/product/ncj5fi-v-0 Combo I series, 3 pole XLR female receptacle with 6.35mm (1/4in) stereo jack, switched, full threaded nose and fishtail PCB pins, https://www.neutrik.com/en/product/nmj6hcd3 M Series, 6.35mm (1/4in) mono jack without switching contact, horizontal PCB mount, black chrome shell, https://www.neutrik.com/en/product/nc3fbv1-b B Series, 3 pole male XLR receptacle, grounding: without ground/shell contact, horizontal PCB mount, black chrome shell, https://www.neutrik.com/en/product/nc3mbhr-b B Series, 3 pole XLR female receptacle with 6.35mm (1/4in) stereo jack, vertical PCB mount, retention spring instead of A4 48790c2294 Fix for when invisible bread has no bread Pain Train (to get alt tags elseif (strpos($article['link'], 'leasticoulddo.com/comic') !== FALSE) { $xpath = $this->get_xpath_dealie($bread_page_url); $extraimage = $xpath->query("//img[@class='extrapanelimage']")->item(0); $new_element = $doc->createElement("img"); $new_element->setAttribute('src', $extraimage->getAttribute('src')); $bread->parentNode->replaceChild($new_element, $bread); $article['content'] = $this->get_img_tags($xpath, "//div[@id='cc-comicbody']//img", $article); } // Three Panel Soul elseif (strpos($article['link'], 'dead-philosophers.com/?p') !== FALSE) { //also append the blarg post because that's small, interesting, //and sometimes necessary for old fogeys like me to get proper hole sizes threeUHeight = 133.35; // overall 3u height panelInnerHeight = 110; //rail clearance = ~11.675mm, top and bottom offsetToMountHoleCenterX = hp - holeOffset; // 1.

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