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{ cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 2.5 6.5 facet normal -8.386952e-02 9.964767e-01 -2.477165e-05 facet normal 4.127377e-001 -7.075885e-001 5.735556e-001 facet normal -0.241719 -0.796857 0.553706 facet normal -0.772501 0.634912 0.0113542 facet normal -0.114987 -0.957361 0.265023 facet normal 0.652507 -0.754509 -0.0703641 vertex 2.15719 -9.86145 0.0491304 facet normal 9.527700e-01 3.036929e-01 0.000000e+00 vertex -1.041733e+02 9.652563e+01 3.455000e+01 facet normal 0.0433039 0.0700998 0.9966 vertex -5.17982 -5.20899 6.86125 vertex 5.09136 5.00497 6.87866 facet normal 0.773058 0.634335 0 facet normal 0.940728 -0.331784 -0.0703635 facet normal -4.505506e-001 -7.863768e-001 4.226295e-001 vertex 4.304404e+000 3.316545e+000 2.475471e+001 facet normal 0.0808315 -0.0820554 0.993344 vertex -4.12931 5.39153 7.87036 facet normal 0.382437 0.0376526 0.923214.

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