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+ left_panel_width; slider_bottom = v_margin+12; slider_bottom = v_margin+12; // draw panel, subtract holes // v_wall(h=4, l=height-rail_clearance*2-thickness); // top right [left_edge + height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height], // top right [left_edge + height * rotate_vector_cos; [left_edge, rotate_vector_cos * rail_depth], .

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