3
1
Back

Cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -7.5203 6.0001 facet normal -2.777580e-17 -4.983957e-16 -1.000000e+00 facet normal -9.659122e-001 -4.301473e-003 2.588343e-001 facet normal -1.575933e-001 -2.757881e-001 9.482116e-001 vertex 3.517536e+000 2.782760e+000 2.494118e+001 facet normal 9.835916e-001 1.804095e-001 -0.000000e+000 vertex 3.732890e-002 -4.672400e+000 -1.681500e-003 facet normal -0.741889 -0.638745 0.203973 vertex 4.38745 -5.82788 7.61242 facet normal -0.0979087 -0.995195 -0 facet normal -2.537104e-001 4.349549e-001 8.639706e-001 facet normal 0.980801 -0.195014 0 vertex 1.76336 -2.42705 9.999 facet normal -0.0217758 0.172853 0.984707 facet normal -0.956957 -0.288281 0.0335834 vertex 5.51437 -1.05741 21.6407 facet normal 0.114195 0.990964 -0.070358 facet normal 0.421013 0.192217 0.886454 facet normal.

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