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Back[0:sphere_number_of_indentations] for (z = [0:cylinder_number_of_indentations] cylinder(r1=radius_of_cylinder_indentations_bottom, r2=radius_of_cylinder_indentations_top, h=height_of_cylinder_indentations, center=true, $fn=cylinder_quality_of_indentations); Latest commits for file Panels/title_test_22.stl
Examples
- Michael de Miranda
- -9.92995 0.344109 2.94279 facet normal 9.653903e-001 -2.608095e-001 0.000000e+000.
- Vertex -5.078753e+000 9.622872e-001 2.484855e+001 facet normal 6.766241e-03.