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Variables themselves v_wall(h=4, l=height-rail_clearance*2-thickness); // top right [left_edge + height * rotate_vector_cos; [left_edge, rotate_vector_cos * rail_depth], // top point? ]; From 32ece2d681b26731bad50902587b988d6a79e43e Mon Sep 17 00:00:00 2001 Subject: [PATCH] organize a bit revised README.md to rev 2.

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