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BackDot4 Dot5 Dot6 Dot7 Dot8 Dot9 Dot10 Dot11 Dot12 Dot13 W1 L2 <-- CV In - U1-13 (can get at from top when assembled Stop Switch - 10 - center_adjust; center_col = width_mm/2; row_1 = bottom_row + v_margin + 12; row_2 = row_1 + v_margin + 12; row_2 = row_1 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_3 = working_increment*2 + row_1; row_3 = row_2 + vertical_space/7; row_3 = row_2 + vertical_space/7; row_3 = row_2 + vertical_space/7; row_5 = row_4 + vertical_space/7; row_4 = row_3 + vertical_space/7; row_4 = row_3 + vertical_space/7; cv_in_1a = [left_col, row_6, 0]; cv_1b_atten = [right_col, row_7, 0]; cv_in_1b = [right_col, row_1, 0]; left_rib_x = thickness + 6 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin - title_font_size*2; saw_out = [output_column, bottom_row, 0]; c_tune = [width_mm/2 - h_margin, top_row, 0]; left_rib_x = thickness * 1; right_rib_x = width_mm - h_margin; cv_in = [first_col, fifth_row, 0]; square_out = [output_column, row_1, 0]; fm_in = [input_column - h_margin/2, row_1, 0]; saw_out = [third_col, fourth_row, 0]; triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; left_rib_x = hole_dist_side + thickness; right_rib_x = width_mm - thickness*2; union() { z_position = height - rail_clearance - thickness*2.
- 0.900968 -0 facet normal -0.977429 -0.186458 0.0993312.
- 1.3; arrow_indicator_translate = [0,1,16]; arrow_scale_head .