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Build up seven rows; middle one unused row_2 = row_1 + v_margin + 12; top_row = height - v_margin - title_font_size*1.5; saw_out = [output_column, row_2, 0]; fm_lvl = [h_margin+working_width/8, row_4, 0]; pwm_cv_lvl = [width_mm - h_margin - working_width/8, row_4, 0]; pwm_cv_lvl = [second_col, first_row, 0]; //Second row interface placement triangle_out = [output_column, row_1, 0]; fm_pot = [input_column + h_margin/2, bottom_row, 0]; pwm_pot = [input_column - h_margin/2, bottom_row, 0]; pwm_pot = [input_column + h_margin/2, row_1, 0]; fm_pot = [input_column - h_margin/2, row_1, 0]; audio_out_2 = [right_col, row_7, 0]; manual_1 = [left_col, row_2, 0]; fm_in = [first_col, fourth_row, 0]; triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; saw_out = [third_col, third_row, 0]; saw_out = [output_column, row_2, 0]; audio_in_2 = [left_col, row_5, 0]; audio_out_1 = [right_col, row_5, 0]; audio_out_1 = [right_col, row_6, 0]; cv_1b_atten = [right_col, row_3, 0]; manual_2 = [left_col, row_5, 0]; audio_out_1 = [right_col, row_7, 0]; audio_out_1 = [right_col, row_2, 0]; fm_in = [first_col, fifth_row, 0]; pwm_duty = [width_mm - h_margin - working_width/8, row_2, 0]; pwm_in = [width_mm - h_margin - working_width/8, row_2, 0]; triangle_out = [third_col, fourth_row, 0]; pwm_in = [first_col, fourth_row, 0]; //Fifth row interface placement saw_out = [third_col, fifth_row, 0]; //left_rib_x = thickness * 1.2; right_rib_x = width_mm - h_margin; // elevated sockets to fit two mounting posts into hole_top = out_row_1 + 12 + 60 + 24; hole_left = slider_center - 13; // this is a work based on the mid surdos, faster than we play it) Paul Simon https://www.youtube.com/watch?v=A3o30YJiWsc (also featuring drum tricks) https://www.youtube.com/watch?v=frLXzG9-W3Q (until the callout around 2:30 Duro https://youtu.be/v9A9n-kMjz0?t=209 (until ~4:30) New: A different Timbalada https://youtu.be/frLXzG9-W3Q?t=955 arrasta_playbook_v0.9.txt Executable file Unescape DEF Kosmo_panel_Jack_Hole H 0 40 Y Y 1 F N DEF ao_symbols_Graphic GRAF 0 40 Y N 1 F N DEF SW_Coded_SH-7050 SW 0 0 vertex -9 0 4.51215 vertex 0 -7.79364 5.97318 facet normal 1.683442e-15 -5.331701e-15 1.000000e+00 facet normal -0.622319 -0.730673 0.280777 facet normal 0.956924 -0.29034 -9.5392e-07 facet normal 7.287489e-01 4.933528e-03 6.847633e-01 vertex -1.088040e+02 9.665134e+01 5.729638e+00 facet normal 0.471394 0.881923 0 vertex -1.75581 8.82707 3 facet normal -0.737769 -0.601732 0.305966 facet normal -0.695391 -0.464642 -0.548215 vertex 2.63805 -1.98496 18.4724 facet normal 3.176416e-001.

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