3
1
Back

V_margin+12; row_2 = row_1 + v_margin + 12; //knob_radius top_row = height - 25; // build up seven rows; middle one unused row_2 = working_increment*1 + row_1; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff working_increment = working_height / 7; // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff working_height = height - v_margin - title_font_size*2; saw_out = [output_column, row_2, 0]; fm_lvl = [h_margin+working_width/8, row_2, 0]; pwm_in = [first_col, fifth_row, 0]; pwm_duty = [input_column, row_2, 0]; cv_2b_atten = [right_col, row_7, 0]; manual_1 = [left_col, row_3, 0]; manual_2 = [left_col, row_7, 0]; cv_in_1b = [right_col, row_5, 0]; audio_out_1 = [right_col, row_3, 0]; cv_in_2b = [right_col, row_7, 0]; cv_in_1b = [right_col, row_2, 0]; f_tune = [second_col, fourth_row, 0]; //Fifth row interface placement f_tune = [second_col, second_row, 0]; //Third row interface placement f_tune = [second_col, third_row, 0]; //Fourth row interface placement f_tune = [width_mm/2 + h_margin, top_row, 0]; f_tune = [width_mm/2 + h_margin, top_row, 0]; left_rib_x = thickness * 1; right_rib_x = width_mm - thickness*2.5 - tolerance*6; out_row_1 = v_margin+12; Experimenting with more panel layout ideas working_height = height - v_margin - title_font_size*2; saw_out = [third_col, third_row, 0]; saw_out = [third_col, fifth_row, 0]; square_out = [third_col, fifth_row, 0]; pwm_duty = [width_mm - h_margin - working_width/8, row_2, 0]; cv_2b_atten = [right_col, row_3, 0]; Panels/luther_triangle_10hp.stl Normal file Unescape Hardware/PCB/precadsr_aux_Gerbers/precadsr-B_Paste.gbr Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/analogoutput_12mm.kicad_mod Normal file Unescape Hardware/PCB/precadsr_aux_Gerbers/precadsr-B_Paste.gbr Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/Arduino_Nano.kicad_mod Normal file View File 3D Printing/AD&D 1e spell names in Filmoscope Quentin/PRISMATIC SPHERE.png differ Binary files /dev/null and b/3D Printing/AD&D 1e spell names in Filmoscope Quentin/COLOR SPRAY.png Normal file Unescape * Bourns PTL series, such as: build a MIDI->CV module ** Hagiwo's cheap arduino version and https://github.com/elkayem/midi2cv which it is machine-specific data aa199fc6f4983bb3329ebb61d633face7f24ca94 @noreply.localhost merged pull request synth_mages/MK_SEQ#1 Binary files a/3D Printing/AD&D 1e spell names rendered as raster using Filmoscope Quentin font face is not available, but a bitmap generator is available for arbitrary text (using size = 200: // surface("FIREBALL VCO.png", center=true, invert=false); // color([1,0,0] // surface("FIREBALL VCO.png", center=true, invert=false); // color([1,0,0] // surface("FireballSpellSmall.png", center=true, invert=false); text(string, size, halign=halign, font=font); // draw a "vertical" wall to mount a circuit board to, dead center // pcb_holder(h=10, l=top_row-rail_clearance*2-15-thickness, th=1.15, wall_thickness=1); // lower h-rib reinforcer Panels/luther_triangle_10hp_rib_space_fixes.stl Normal file View File 3D.

New Pull Request