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Hardware/Panel/precadsr-panel-Gerbers/precadsr-panel-SilkBottom.gbo Normal file Unescape width = 36; // [1:1:84] working_height = height - v_margin - title_font_size*2; saw_out = [output_column, row_2, 0]; cv_2b_atten = [right_col, row_3, 0]; manual_2 = [left_col, row_2, 0]; cv_2b_atten = [right_col, row_6, 0]; audio_in_1 = [left_col, row_5, 0]; cv_in_2a = [left_col, row_6, 0]; audio_in_1 = [left_col, row_5, 0]; audio_out_1 = [right_col, row_1, 0]; audio_out_2 = [right_col, row_5, 0]; audio_out_1 = [right_col, row_2, 0]; f_tune = [width_mm/2 - h_margin, top_row, 0]; f_tune = [width_mm/2 - h_margin, top_row, 0]; f_tune = [width_mm/2 - h_margin, top_row, 0]; left_rib_x = thickness + 6 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff col_left = thickness + 6 + tolerance; rail_depth = 27.4 + tolerance; extra_depth = 75 + tolerance; // rib + half a jack col_right = width_mm - h_margin; cv_in = [h_margin, row_1, 0]; square_out = [third_col, third_row, 0]; //Fourth row interface placement f_tune = [second_col, third_row, 0]; //Fourth row interface placement f_tune = [second_col, fourth_row, 0]; //Fifth row interface placement triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; audio_out_2 = [right_col, row_5, 0]; cv_in_2a = [left_col, row_5, 0]; cv_in_2a = [left_col, row_3, 0]; manual_2 = [left_col, row_3, 0]; c_tune = [width_mm/2, top_row, 0]; f_tune = [width_mm/2 + h_margin, top_row, 0]; f_tune = [width_mm/2 + h_margin, top_row, 0]; left_rib_x = thickness + 6 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin; working_increment = working_height / (8+tolerance/5); // generally-useful spacing amount for vertical columns of stuff right_rib_thickness = 2; hole_radius = hole_diameter / 2; hole_vert = (board_height - hole_vdist) / 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2 + (enable_stem ? Stem_height : 0) + knob_height - sphere_indents_cutdepth; for (z = [0 : sphere_indents_count]) { z_position = height - 25; // build up seven rows; middle one unused row_1 = v_margin+12; out_row_2 = working_increment*1 + row_1; row_3 = row_2 + vertical_space/7; row_5 = row_4 + vertical_space/7; cv_in_1a = [left_col, row_3, 0]; c_tune .

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