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Cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 8.99167 3 vertex -3.44415 8.31492 3 facet normal 7.741848e-01 -1.163684e-03 -6.329586e-01 facet normal 0.99044 -0.0975513 0.0975338 facet normal 3.566374e-01 -9.342429e-01 0.000000e+00 vertex -1.044754e+02 9.769640e+01 3.455000e+01 facet normal 0.0761302 -0.0624786 0.995138 vertex -4.32991 -6.48017 5.97318 facet normal 0.594398 -0.478901 0.646022 facet normal 0.768481 0.630653 0.10823 facet normal -0.366321 -0.925185 0.099204 facet normal -0.463926 0.883075 -0.0703615 facet normal 2.497929e-01 -9.682992e-01 3.519880e-04 facet normal 5.021498e-001 -8.602263e-001 8.863533e-002 vertex -2.718918e+000 3.026667e+000 2.470218e+001 facet normal 0.39254 -0.665267 0.635084 facet normal -0.468222 0.88192 0.0546261 facet normal.

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