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"preview") ? 0.5 : quality == "final rendering") ? 1 : quality == "fast preview") ? 12 : 12; // [1:1:84] // Four hole threshold (HP cv_in = [h_margin, row_1, 0]; triangle_out = [third_col, fifth_row, 0]; square_out = [third_col, fifth_row, 0]; //left_rib_x = thickness * 1; //right_rib_x = width_mm - hole_dist_side, height - v_margin; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff col_middle = col_left + (15.6 .

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