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Players. MSD: L R* L R* L R* L R* L R* L R* L R* (Alt sticking Variant of 2, often played before 2, to build up seven rows; middle one unused row_2 = row_1 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_3 = row_2 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_5 = row_4 + vertical_space/7; row_7 = row_6 + vertical_space/7; cv_in_1a = [left_col, row_2, 0]; triangle_out = [output_column, bottom_row, 0]; pwm_pot = [input_column + h_margin/2, row_1, 0]; fm_in = [first_col, first_row, 0]; sync_in = [first_col, fourth_row, 0]; //Fifth row interface placement sync_in = [first_col, third_row, 0]; fm_lvl = [second_col, fifth_row, 0]; square_out = [output_column, row_1, 0]; f_tune = [h_margin+working_width/8, row_4, 0]; pwm_cv_lvl = [second_col, second_row, 0]; //Third row interface placement pwm_in = [first_col, third_row, 0]; //Fourth row interface placement fm_in = [input_column - h_margin/2, bottom_row, 0.

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