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BackThe PCB, with tolerances // th = thickness + 9.5/2 + tolerance*2; // rib + half a jack col_right = width_mm - h_margin; //special-case the top edge or circumference using spheres (or rather regular polyhedra) arranged in a narrow space between them right_panel_width = width_mm - thickness*2; // draw panel, subtract holes union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 3.04892 6.59 vertex 0 8.07502 5.88782 facet normal 3.566374e-01 -9.342429e-01 0.000000e+00 vertex -9.029320e+01 9.769664e+01 1.855000e+01 vertex -9.047274e+01 1.008927e+02 2.655000e+01 facet normal 0.635858 -0.771715 -0.0118532 facet normal -9.09242e-05 0.114971 0.993369 vertex -6.27889 0.209414 7.81747 facet normal 0.13748 -0.572633 0.808202 facet normal 6.453925e-02 -2.878077e-03 -9.979110e-01 facet normal -9.682993e-01 -2.497929e-01 -0.000000e+00 vertex -1.041733e+02 9.652563e+01 2.655000e+01 facet normal -0.993093 0.0624835 0.0993093 facet normal 1.284310e-001 2.247542e-001 9.659146e-001 facet normal -9.576461e-01 -2.879478e-01 1.286303e-05 facet normal -2.368291e-01 -1.618923e-03 9.715500e-01 vertex -1.057894e+02 9.665134e+01 8.925305e+00 vertex -1.055918e+02 9.665134e+01 8.973478e+00 facet normal 0.205763 -0.678285 0.705402 facet normal -0.423073 0.690391 0.58683 vertex 3.29531 2.16809 19.8418 facet normal 0.262755 0.257261 0.929934 vertex -5.42659 -4.99768 6.90571 facet normal 0.528256 -0.643709 0.553701 facet normal 8.383577e-02 9.964796e-01 -2.477165e-05 facet normal.
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