3
1
Back

4 "1 and arrasta" break (short and long LN1: . . . . <- all surdos LN2: . . . . . . . . . <- all surdos LN3: . . . . . . <- all surdos LN3: . . . . . . . . . . . . . . . . . . . . . . . . . <- all surdos BSD: . . . . . <- all surdos LN3: . . . . . . . . <- all surdos LN2: . . . . . . . . . . . . . . . . . . . . . . . . . <- all surdos BSD: . . . . <- all surdos LN2: . . . . . . . . . . . . . . . . . . . . . . . . . . . . <- drop out as soon as you hear the break called Note: Long break is LN1, LN2, LN3 and then MSD. Unless we're stopping, then MSD doesn't play the 4th repetition. BSD: H H H MS2: R R <- higher MSD, usually just one mallet; can play a lot of wiring and increases risk of noise on power rails. Latest commits for file Images/PXL_20210831_002553634.jpg main.

New Pull Request