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Vertex 1.72277 -8.83032 3.82299 facet normal -1.120389e-15 6.002714e-16 -1.000000e+00 facet normal 0.977435 -0.186459 0.0992694 facet normal -0.362633 0.421912 0.830956 facet normal -0.741873 -0.638759 0.203989 facet normal -0.56629 -0.392923 0.724518 facet normal -2.081135e-15 -5.505530e-15 1.000000e+00 facet normal 3.893393e-001 9.210944e-001 -0.000000e+000 vertex 6.771266e+000 2.081886e+000 2.496000e+001 vertex -5.447498e+000 1.441514e+000 9.983999e+000 vertex -4.776626e+000 2.975473e+000 9.983999e+000 vertex -5.642653e+000 5.844130e-002 1.747200e+001 facet normal 1.109946e-01 -9.938210e-01 3.470025e-04 vertex -9.678497e+01 9.173365e+01 4.255000e+01 facet normal 0.125632 -0.98709 0.0993499 vertex 1.87381 -9.82287 0 facet normal 0.0363537 -0.092629 -0.995037 vertex -8.75889 4.81524 0.0476956 facet normal -1.011997e-14 5.429241e-15 -1.000000e+00 d8eca8dc7e Go to file Notes on needed revisions from revision 1: Corrected: Fix silkscreen misalignment for lower three knobs 4efd2875e8 Replaced accidentally dropped Fine tuning hole. 52b504dd7c Delete 'Panels/futura medium condensed bt.ttf and /dev/null differ 1aa48a179a Add splits and labels to get 1:1 between schematic and PCB, no warnings d62e7c6861 More work finding space for well-aligned, well-printed numbers // step (manual) -- this is the cheaper option but won't reproduce tiny smooth curves all that well. MSLA (resin) printing will do far better detail work, but with buffering between (some) stages. Needs a 4040 binary counter, but separated quantizer might not https://www.youtube.com/watch?v=3v1yTFsypqA Sample & Hold MK's S&H, though maybe move the noise generator from https://www.youtube.com/watch?v=0yB_h_wFkh4 (PDF not yet released add more colors, for those main synth_tools/PSU/PSU.md 5 lines 1e09530d97 Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/MAGIC MISSILE VCF.png' Delete '3D Printing/Panels/AD&D 1e spell names in Filmoscope.

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