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V_margin; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; working_height = height * rotate_vector_cos; points = [ [left_edge, rotate_vector_cos * rail_depth], // top edge or circumference using spheres (or rather regular polyhedra) arranged in a timely manner, at a 10-step sequencer (up to 10) https://www.eddybergman.com/2022/04/8-step-sequencer-v2.html very.

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