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Cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 7.40505 6.86814 facet normal -0.116082 -0.00133256 0.993239 vertex -1.05962 -7.18529 7.92322 facet normal -0.080194 0.0189296 0.9966 facet normal -9.342429e-01 -3.566374e-01 0.000000e+00.

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