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= [ [left_edge, rotate_vector_cos * rail_depth], // top horizontal rib h_wall(h=1.6, l=right_rib_x); // middle horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle horizontal rib h_wall(h=4, l=right_rib_x); // bottom horizontal rib // bottom right [right_edge, rotate_vector_sin * height + rotate_vector_sin * rail_depth] // top edge or circumference using cones or cylinders arranged in a narrow.

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