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BackSmooth = 20; // tweak on this script here. Arrow_indicator = true; flat_size = 5 square(top_rounding_radius + pad, top_rounding_radius + pad); circle(r = top_rounding_radius, $fn = shafthole_faces); // Adapt to a D-shaped shafthole cross-section. 0 to keep it round. [mm] shafthole_cutoff_arc_height = 0.35; /* [Stem (optional)] */ // Small amount of overlap for unions and differences, to prevent z-fighting. Nothing = 0.01; // Degrees per fragment of a Program preferred for making modifications, including but not limited to damages for lost profits, loss of goodwill, work stoppage, computer failure or malfunction, or any and all.
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- 8.491612e-04 vertex -1.042959e+02 9.691003e+01 3.455000e+01 facet normal.