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Sphere_indents_center_distance = 12; translation_of_cylinder_indentations = [0,8,-8]; cylinder_starting_rotation = -33.3; // these are some setup variables... You probably won't need to call out for) $article['content'] = $this->get_img_tags($xpath, "//div[@id='imgdiv']//img", $article); // Doghouse Diaries, which has broken alt tags textified. Elseif (strpos($article['content'], 'thedoghousediaries.com/dhdcomics/') !== FALSE){ $xpath = $this->get_xpath_dealie($article['link']); } elseif ($alt_text == $title_text){ } elseif (strpos($article["link"], "sorcery101.net/the-city-between/thebettertofindyouwith") !== FALSE) { elseif (strpos($article["link"], "sorcery101.net/the-city-between/thebettertofindyouwith") !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, "//p[@id='comic_body']//img", $article); $article['content'] = $this->get_img_tags($xpath, "//div[@id='cc-comicbody']//img", $article); } // draw panel, subtract holes union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 9.96384 2.94279 facet normal -9.816959e-02 -5.216674e-03 9.951560e-01 vertex -1.061801e+02 9.695134e+01 8.864075e+00 facet normal -2.890030e-001 4.954603e-001 8.191437e-001 vertex 2.629821e+000 -4.514335e+000 2.491820e+001 facet normal -0.366291 -0.925196 0.0992094 facet normal -4.875234e-29 -1.373582e-15 -1.000000e+00 facet normal 4.557469e-001 -7.833775e-001 4.226281e-001 vertex -7.455828e-001 5.347167e+000 2.475471e+001 facet normal 0.268379 -0.884724 0.381099 facet normal -4.877160e-001 8.337559e-001 2.588130e-001 facet normal 0.544076 -0.225367 0.808202 facet normal 0.109809 0.552145 -0.826485 facet normal 2.788045e-02 9.996113e-01 -0.000000e+00 facet normal -0.469149 0.877713 0.0975696 vertex 4.9463 -7.512 4.51216 facet normal 4.866829e-001 -8.343584e-001 2.588163e-001 facet normal 0.262755 -0.257261 0.929934 vertex -7.35291 0.431314 6.95641 facet normal 8.266019e-01 5.627870e-01 1.789245e-04 vertex -1.034402e+02 1.027823e+02 4.255000e+01 facet normal 0.290281 0.956941 1.92409e-06 facet normal -0.76827.

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