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Back= 12, module knurled_cyl(chg, cod, cwd, csh, cdp, fsh, smt crn=ceil(chg/csh); echo("knurled cylinder max diameter: ", 2*cird); if( fsh < 0 shape(fsh, cird+cdp*smt/100, cord, cfn*4, chg); module shape(hsh, ird, ord, fn4, hg y0=-0.1; y1=0; y2=abs(hsh); y3=hg-abs(hsh); y4=hg; y5=hg+0.1; if ( hsh >= 0 } module eurorackMountHoles(php, holes, hw) { holes = holes-holes%2;//mountHoles ought to be able to add glide checkpoint before getting really weird with WireIt dd8c61c34f A couple more minor clearance tweaks 68726f9fe0 Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/MAGIC MISSILE VCF.png | Bin 0 -> 168419 bytes Images/retrigger.png | Bin 0 -> 163520 bytes Images/IMG_6777.JPG | Bin 70804 -> 71304 bytes viewBox="0 0 8.5 11" d="m 2.1692854,6.5787405 h 0.622047 V 7.200788 H 2.3346394 2.1692854,7.0433077 Z" d="m 3.1141734,8.5472427 h 0.622047 v 0.6220475 h -0.456693 -0.165354,-0.1574803 z" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:0.194444px;font-family:Limelight;-inkscape-font-specification:'Limelight, Normal';font-variant-ligatures:normal;font-variant-caps:normal;font-variant-numeric:normal;font-feature-settings:normal;text-align:center;writing-mode:lr-tb;text-anchor:middle;fill:#000000;stroke-width:0.0104167">KASSU / AO
- -1.70385 19.9 facet normal 0.0974474 0.989341.
- Normal -0.652551 0.754471 0.0703597 vertex.
- -0.994933 0.100537 facet normal.
- -0.820339 0.163177 -0.548103 vertex.
- Area. Don't put R8 so close to.