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H_margin; input_column = h_margin; working_height = height - v_margin - title_font; left_rib_x = hole_dist_side + thickness; v_margin = hole_dist_top*2 + thickness; working_height = height * rotate_vector_cos; points = [ [left_edge, rotate_vector_cos * rail_depth], // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // top right [left_edge + height * rotate_vector_cos, rotate_vector_sin * rail_depth] // top left [left_edge, 0], // drop to axis.

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