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[input_column, bottom_row, 0]; c_tune = [second_col, third_row, 0]; fm_in = [input_column - h_margin/2, row_1, 0]; left_rib_x = thickness * 1; //right_rib_x = width_mm - thickness*2; union() { z_position = sphere_indents_radius + (enable_stem ? Stem_height : 0) + knob_height - sphere_indents_cutdepth; for (z = [0 : sphere_indents_count]) { z_position = sphere_indents_radius + (enable_stem ? Stem_height : 0) + knob_height - sphere_indents_cutdepth; for.

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