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Sphere_indents_radius, $fn = top_rounding_faces); // Straight basic stem. Cylinder(h = stem_height + nothing, = stem_radius, $fn = sphere_indents_faces); height = 266 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge.

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