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96 lines 34a82a463f Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/HOLD PORTAL.png differ Binary files /dev/null and b/3D Printing/Panels/HOLD PORTAL.png differ Binary files /dev/null and b/Panels/title_test_22.stl differ Binary files /dev/null and b/3D Printing/Panels/FIREBALL VCO.png and /dev/null differ PSU/Synth Mages Power Word Stun.kicad_pro 555 lines }, "silk_line_width": 0.15, PCB initial layout, no traces Fireball/Fireball.kicad_prl | 8 | 1N4148 | 100V 0.15A standard switching diode, DO-35 | | R9, R11, R13 | 3 | A1M | \*\*Potentiometer, 9 mm or 16 mm 3.5 mm jack 3 mm LED 5 mm LED Binary files /dev/null and b/Panels/FireballSpellVertSmaller.png differ Binary files a/3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/MAGIC MISSILE VCF.png' Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/MAGIC MOUTH.png' d48d677c9103ec90137a6830434841a576342e9a Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/PRISMATIC SPHERE.png' Schematic updates tstamp fba516e7-1049-45b0-8dba-0ae3b2bc2d6f) ) Schematic updates main synth_tools/Schematics/SynthMages.pretty/SOCKET_2_PIN_Header.kicad_mod 44 lines main MK_VCO/Schematics/resistor_keyboard.diy 497 lines ebf8c2dd87 Move LED resistors Checkpoint after converting most things to SMD 55ee65a5e94ad245f04db09ef472959294e7cca0 Still trying to implement chaining Checkpoint before trying to implement chaining Add splits and labels to get what game it's about //and sometimes necessary for voltage dividers feeding chip inputs - don't do manual connection to GND if you rename the license here: 1.1 2012-04-12 fixed the arrow indicator code to be +1mm between legs.

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