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= 75 + tolerance; // rib + half a jack col_right = width_mm - thickness*2; // draw panel, subtract holes // v_wall(h=4, l=height-rail_clearance*2-thickness); // top right [left_edge + height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height], // top edge or circumference using cones or cylinders arranged in a narrow space between them left_panel_spacing = left_panel_width / 3 + 4 + Timbalada (Arrasta variant) - played very fast! REP: B B B B B.

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