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BackZ_position = height - v_margin; working_increment = working_height / (8+tolerance/5); // generally-useful spacing amount for vertical columns of stuff working_height = height - v_margin - title_font_size*2; saw_out = [third_col, fourth_row, 0]; triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; pwm_in = [first_col, third_row, 0]; //Fourth row interface placement f_tune = [width_mm/2.
- -8.566187e-01 5.159500e-01 1.874556e-04 vertex -1.036465e+02.
- Normal -1.925621e-001 9.812848e-001 0.000000e+000.
- Vertex 7.45476 -5.03481 3.82299 vertex.